Boxe & Bombs 2 editor
-_-_-_-_-_-_-_-_-_-_-

Objective:
----------
To use this editor to create interesting levels for
my game 'Boxe & Bombs 2'.

Controls:
---------

Front screen: 
-------------		
		1=edit game (or cant edit game)
		2=create new game (or cant create new game)
		3=quit

'edit game':- Edit an existing game. (only if one exists)  

'create new game':- Create a new blank game. (only if there is free memory)

'Quit':-Back to TI-OS.

edit screen:
------------ 
		1=edit level1
		2=edit level2
		3=edit level3
		4=clear all
		5=back to title

'edit level':- Edit a level of the selected game.

'Clear all':-Wipes all off the selected file. You have to 
confirm this action.

'back to title':-Returns to the front screen.

in edit: 
--------
		arrow keys=move cursor
		2ed=increase sprite
		Alpha=decrease sprite
		Delete=copy sprite
		Mode=place sprite
		Clear=finish edit, set timer

'move cursor':-The cursor is always an icon showing what you will
create when you press mode.

'increase/decrease sprite':-Change the icon you are going to place.

'copy sprite':-Copy what is under sprite to current placing icon.

'place sprite':-place sprite (or flag) here

'finish edit':-Finish editing and bring up the design baddie sprite 
screen. This uses exactly the same controls as above: but you can
only draw 'space' or 'black'. Press clear to fully finish editing. 

icons:
------
If you have played the game, then it should all make sense.

Please note the difference between placing a sprite and 
a flag:

sprite=simple graphic, will never move.

flag=a pointer to show where to start an object (eg. a baddie)

Flags are denoted by a dotted box, with a smaller icon in
the middle.
There are 3:	Boxe player 1 start point
		Boxe player 2 start point
		Baddie start point

issues:
-------
Sometimes you cant place things, here is why:

+There is a maximum of 18 (I) boxes. (in two player you start with 2)

+There is a maximum of 253 (F) boxes. (in two player you start with 2)

+There is a maximum of ten baddies.

Notes:
------
You *must* ensure nothing falls of the level. I did not force 
walls round the level to offer more flexible editing.

If there is *not* a flag to show where Boxe starts, then the
start point is 'top left'. And one to the left for the second
player. 

Finally, when using the TI-windows graph link software,
NEVER open a game then click on the send button. Just
select Link::send... and do it that way.

I have no idea why opening a file causes problems, but
it meant that i thought DEVPAC83 wissne working...
(maybe my version is old. i have V1.3 1996)

Thanks to:
----------
+Everyone who has released source code.
+Whoever made ZASMLOAD.
+Hannes Edfeldt (Aka 'Movax') for the sprite routine.
+Joe Wingbermuehle for SoS.

Disclaimer:
----------
You have written a level?
Then release it!
I would be quite happy to stick levels on my home
page, so why not post them to me? (e-mail address
at bottom)

You want to put this editor on your web page? sure! 
(It would make sense to include to the game 
as well, of course)
However, please be ever so kind, and include a 
link to my home page (see bottom) as well. 

Oh, and please don't detach this document from the
game.   

Updates:
--------
+First version. (code based on Magic! editor, with new sprite editor)

-------------------------------------
For any queries and such, my address: 

B.J.Ellis@hw.ac.uk

Home page (where you should find the source code):

http://www.cee.hw.ac.uk/~ceebje/
-------------------------------------
   
Bill J Ellis (Boxe Software)
